maximumTileChangeCount
Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public uint maximumTileChangeCount { get; set; }
Remarks
Change this if incremental rebuilds are slow for the number of Tile Changes accumulated.