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Static

Static font assets offer the best performance of any font asset type. You create and pre-populate them in the Editor.They cannot be modified at runtime. A static font asset is standalone. Its source font file is not included in builds.
Read time 1 minuteLast updated 8 days ago

Definition

Warning
Deprecated. AtlasPopulationMode.Static is deprecated. Use Dynamic or DynamicOS instead. See https://docs.unity3d.com/Manual/ui-systems/migrate-static-font-assets.html for migration guidance.
Static = 0