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Unity Engine


SDF16

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
Read time 1 minuteLast updated 8 days ago

Definition

SDF16 = 16422

Remarks

The sampling of the glyph is upscaled by 16x. This render mode is slow but accurate.