AutoConnect()
Automatically connects neighboring terrains.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainUtils
- Assembly: UnityEngine.TerrainModule
public static void AutoConnect()
Remarks
It is possible to create separate groups of connected terrains by having each group have the same grouping ID. Additional Resources: Terrain.groupingID.