CreateFromPlacement
Creates a TerrainMap from the positions of all active Terrains.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainUtils
- Assembly: UnityEngine.TerrainModule
CreateFromPlacement(Terrain, Predicate<Terrain>, bool)
Creates a TerrainMap from the positions of all active Terrains.
public static TerrainMap CreateFromPlacement(Terrain originTerrain, Predicate<Terrain> filter = null, bool fullValidation = true)
Parameters
Defines the grid origin and size, as well as group id if no filter is specified.
Filter to be applied when populating the map. If null, the filter will fall back to matching terrains in the same group as the origin.
Validate the Terrain map. Default is true.
Returns
Type | Description |
|---|---|
| TerrainMap | The resulting Terrain map. Can return null when no Terrain objects pass the filter. |
Remarks
Creates a TerrainMap of all the loaded Terrain objects that pass the filter validation.
CreateFromPlacement(Vector2, Vector2, Predicate<Terrain>, bool)
Creates a TerrainMap from the positions of all active Terrains.
public static TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, Predicate<Terrain> filter = null, bool fullValidation = true)
Parameters
Origin of the grid.
Size of the grid. Typically takes the terrain size.x and size.z.
Filter to be applied when populating the map. If null, the filter will fall back to matching terrains in the same group as the origin.
Validate the Terrain map. Default is true.
Returns
Type | Description |
|---|---|
| TerrainMap | The resulting Terrain map. Can return null when no Terrain objects pass the filter. |
Remarks
Creates a TerrainMap of all the loaded Terrain objects that pass the filter validation.