kNormalizedHeightScale
Unity uses this value internally to transform a [0, 1] height value to a texel value, which is stored in TerrainData.heightmapTexture.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static float kNormalizedHeightScale { get; }