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Unity Engine


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Unity Engine


SceneManagerAPI

Provides a mechanism to override specific SceneManager methods.
Read time 1 minuteLast updated 10 days ago

Definition

public class SceneManagerAPI

Remarks

Derive from this base class to provide alternative implementations to the C# behavior of specific SceneManager methods.
Warning: The SceneManagerAPI class is intended for advanced usage. Only a single implementation can be active at a time (via SceneManagerAPI.overrideAPI), so its usage could conflict with any other code attempting to use the same mechanism.
The example detects when scene loading is done by index, and logs a warning to switch to loading by scene path.

Examples

using UnityEngine;using Debug = UnityEngine.Debug;using UnityEngine.SceneManagement;public class SceneIndexLogger : SceneManagerAPI{ [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { SceneManagerAPI.overrideAPI = new SceneIndexLogger(); } protected override int GetNumScenesInBuildSettings() { Debug.LogWarning("SceneManager.GetNumScenesInBuildSettings() called, please load scenes by path to avoid issues when scenes are reordered."); return base.GetNumScenesInBuildSettings(); } protected override Scene GetSceneByBuildIndex(int buildIndex) { Debug.Log($"SceneManager.GetSceneByBuildIndex(buildIndex = {buildIndex}) called, please load scenes by path to avoid issues when scenes are reordered."); return base.GetSceneByBuildIndex(buildIndex); }}

Constructors

Constructor

Description

SceneManagerAPI()Constructor only to be used by deriving classes. Assign to overrideAPI to override SceneManager methods.

Static Properties

Property

Description

overrideAPIThe specific SceneManagerAPI instance to use to handle overridden SceneManager methods.

Methods

Method

Description

GetNumScenesInBuildSettingsOverride for customizing the behavior of the SceneManager.sceneCountInBuildSettings function.
GetSceneByBuildIndexOverride for customizing the behavior of the SceneManager.GetSceneByBuildIndex function.
LoadFirstSceneOverride for customizing the behavior of loading the first Scene in a stub player build.
LoadSceneAsyncByNameOrIndexOverride for customizing the behavior of the SceneManager.LoadScene and SceneManager.LoadSceneAsync functions.
UnloadSceneAsyncByNameOrIndexOverride for customizing the behavior of the SceneManager.UnloadSceneAsync function.