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Unity Engine


CollectFromAllThreads()

Configures the recorder to collect samples from all threads.
Read time 1 minuteLast updated 6 days ago

Definition

public void CollectFromAllThreads()

Remarks

A recorder collects sample data from all threads by default, but if you have configured it to collect from only a single thread using Recorder.FilterToCurrentThread, then you can call this method afterwards to resume collection from all threads.