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Unity Engine


DestroyPlayable<U>(U)

Destroys the Playable.
Read time 1 minuteLast updated 6 days ago

Definition

DestroyPlayable<T>(T)

public void DestroyPlayable<U>(U playable) where U : struct, IPlayable

Parameters

playable

T
The playable to destroy.

Remarks

Playables connected to the destroyed Playable output ports are orphaned. These orphaned Playables still exist in the PlayableGraph. Orphaned Playables are not updated until they are connected to a branch that is connected to a PlayableOutput.