DestroyPlayable<U>(U)
Destroys the Playable.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
DestroyPlayable<T>(T)
public void DestroyPlayable<U>(U playable) where U : struct, IPlayable
Parameters
Remarks
Playables connected to the destroyed Playable output ports are orphaned. These orphaned Playables still exist in the PlayableGraph. Orphaned Playables are not updated until they are connected to a branch that is connected to a PlayableOutput.