SetVectorComponentCount(ParticleSystemCustomData, int)
Specify how many curves are used to generate custom data for this stream.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public void SetVectorComponentCount(ParticleSystemCustomData stream, int count)
Parameters
Remarks
Additional Resources: ParticleSystem.CustomDataModule.GetVectorComponentCount, ParticleSystem.MinMaxCurve, ParticleSystem.GetCustomParticleData.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); }}