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Unity Engine


SetVector(ParticleSystemCustomData, int, MinMaxCurve)

Set a ParticleSystem.MinMaxCurve, in order to generate custom data.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void SetVector(ParticleSystemCustomData stream, int component, ParticleSystem.MinMaxCurve curve)

Parameters

The name of the custom data stream to apply the curve to.

component

The component index to apply the curve to (0-3, mapping to the xyzw components of a Vector4 or float4).

The curve to be used for generating custom data.

Remarks

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); }}