SetMode(ParticleSystemCustomData, ParticleSystemCustomDataMode)
Choose the type of custom data to generate for the chosen data stream.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public void SetMode(ParticleSystemCustomData stream, ParticleSystemCustomDataMode mode)
Parameters
The name of the custom data stream to enable data generation on.
The type of data to generate.
Remarks
Additional Resources: ParticleSystem.CustomDataModule.GetMode, ParticleSystem.GetCustomParticleData.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true; Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) }); customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad); AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); customData.SetMode(ParticleSystemCustomData.Custom2, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom2, 1); customData.SetVector(ParticleSystemCustomData.Custom2, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); }}