enabled
Specifies whether the CustomDataModule is enabled or disabled.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }
Remarks
Additional Resources: ParticleSystem.customData.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var customData = ps.customData; customData.enabled = moduleEnabled; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); }}