Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


enabled

Specifies whether the CustomDataModule is enabled or disabled.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool enabled { get; set; }

Remarks

Additional Resources: ParticleSystem.customData.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var customData = ps.customData; customData.enabled = moduleEnabled; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); }}