ConnectionTarget
The type of the connected target.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Networking.PlayerConnection
- Assembly: UnityEngine.CoreModule
public enum ConnectionTarget
Remarks
Used in IConnectionState. For example, this is used to signify whether the Editor is connected to a Player, or to an Editor. When the Editor is connected to another Editor or itself, it also picks up the PlayMode Player. If the Editor is not connected to a Player, it always falls back onto a connection to itself. Therefore, ConnectionTarget.None is only applicable in a Player.