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Unity Engine


subMeshCount

The number of sub-meshes in the MeshData.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int subMeshCount { get; set; }

Remarks

Each sub-mesh corresponds to a Material in a Renderer, such as MeshRenderer or SkinnedMeshRenderer. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be shared between multiple sub-meshes.
If the
MeshData
is writeable, you can set the number of sub-meshes using this property. If the
MeshData
is read-only, this property is read-only.
Setting the submesh count to 0 clears any generated Mesh LODs.