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Unity Engine


GetIndices

Populates an array with the indices for a given sub-mesh from the MeshData.
Read time 3 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetIndices(NativeArray<ushort>, int, bool)

Populates an array with the indices for a given sub-mesh from the
MeshData
.
public void GetIndices(NativeArray<ushort> outIndices, int submesh, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.

GetIndices(NativeArray<ushort>, int, int, bool)

Populates an array with the indices for a given sub-mesh from the
MeshData
.
public void GetIndices(NativeArray<ushort> outIndices, int submesh, int meshlod, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

meshlod

The Mesh LOD index to get the indices for. Use -1 to get the entire submesh. See also: lodCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.

GetIndices(NativeArray<int>, int, bool)

Populates an array with the indices for a given sub-mesh from the
MeshData
.
public void GetIndices(NativeArray<int> outIndices, int submesh, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.

GetIndices(NativeArray<int>, int, int, bool)

Populates an array with the indices for a given sub-mesh from the
MeshData
.
public void GetIndices(NativeArray<int> outIndices, int submesh, int meshlod, bool applyBaseVertex = true)

Parameters

The destination indices array.

submesh

The index of the sub-mesh to get the indices for. See subMeshCount.

meshlod

The Mesh LOD index to get the indices for. Use -1 to get the entire submesh. See also: lodCount.

applyBaseVertex

If true, Unity will apply base vertex offset to the returned indices. The default value is true.

Remarks

The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.