GetIndices
Populates an array with the indices for a given sub-mesh from the MeshData.
Read time 3 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetIndices(NativeArray<ushort>, int, bool)
Populates an array with the indices for a given sub-mesh from the .
MeshDatapublic void GetIndices(NativeArray<ushort> outIndices, int submesh, bool applyBaseVertex = true)
Parameters
The destination indices array.
The index of the sub-mesh to get the indices for. See subMeshCount.
If true, Unity will apply base vertex offset to the returned indices. The default value is true.
Remarks
The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.
GetIndices(NativeArray<ushort>, int, int, bool)
Populates an array with the indices for a given sub-mesh from the .
MeshDatapublic void GetIndices(NativeArray<ushort> outIndices, int submesh, int meshlod, bool applyBaseVertex = true)
Parameters
The destination indices array.
The index of the sub-mesh to get the indices for. See subMeshCount.
If true, Unity will apply base vertex offset to the returned indices. The default value is true.
Remarks
The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.
GetIndices(NativeArray<int>, int, bool)
Populates an array with the indices for a given sub-mesh from the .
MeshDatapublic void GetIndices(NativeArray<int> outIndices, int submesh, bool applyBaseVertex = true)
Parameters
The destination indices array.
The index of the sub-mesh to get the indices for. See subMeshCount.
If true, Unity will apply base vertex offset to the returned indices. The default value is true.
Remarks
The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.
GetIndices(NativeArray<int>, int, int, bool)
Populates an array with the indices for a given sub-mesh from the .
MeshDatapublic void GetIndices(NativeArray<int> outIndices, int submesh, int meshlod, bool applyBaseVertex = true)
Parameters
The destination indices array.
The index of the sub-mesh to get the indices for. See subMeshCount.
If true, Unity will apply base vertex offset to the returned indices. The default value is true.
Remarks
The destination array must have enough elements to hold the index buffer of the given sub-mesh. See GetSubMesh and SubMeshDescriptor.indexCount. Additional Resources: Mesh.GetIndices, subMeshCount, GetSubMesh.