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Unity Engine


GetVertices(NativeArray<Vector3>)

Populates an array with the vertex positions from the MeshData.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void GetVertices(NativeArray<Vector3> outVertices)

Parameters

The destination vertex positions array.

Remarks

The destination array must have at least vertexCount elements. Unity will convert vertex position data into Vector3 format if needed. Additional Resources: Mesh.GetVertices, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.