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Unity Engine


RadeonRaysWorld

RadeonRays integration world.
Read time 1 minuteLast updated 7 days ago

Definition

public class RadeonRaysWorld : IWorld, IDisposable

Remarks

This is an abstration for the different world space structures used by the integrator. This could be acceleration structures, lookup tables and other data structures that can be shared between integrators.

Constructors

Constructor

Description

RadeonRaysWorld()Create a new RadeonRaysWorld. This class uses a version of RadeonRays SDK based on OpenCL 1.2.

Methods

Method

Description

DisposeDisposes the RadeonRaysWorld.
GetIntegrationContextGet the Integration context.
SetIntegrationContextSet integration context.