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Unity Engine


WindowSphericalHarmonicsL2(IDeviceContext, BufferSlice<SphericalHarmonicsL2>, BufferSlice<SphericalHarmonicsL2>, int)

Apply a windowing operation on an array of SphericalHarmonicsL2 probes.
Read time 1 minuteLast updated 6 days ago

Definition

public bool WindowSphericalHarmonicsL2(IDeviceContext context, BufferSlice<SphericalHarmonicsL2> shIn, BufferSlice<SphericalHarmonicsL2> shOut, int probeCount)

Parameters

Device context.

Source buffer of irradiance light probes encoded as SphericalHarmonicsL2.

Destination buffer of the windowed spherical irradiance encoded as SphericalHarmonicsL2.

probeCount

Number of SphericalHarmonicsL2 probes to window.

Returns

Type

Description

boolTrue if the operation was successfully added to the command queue on the context.

Remarks

Ringing is an artifact that can occur on light probes if they are subject to drastic changes in lighting. Light may overshoot and appear in the opposite end of the probe. This method is useful to reduce the artifact and its suggested use is to apply it on the direct part of the lighting before combining it with the indirect contribution.