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Unity Engine


Add

Add Transform to the end of the TransformAccessArray.
Read time 1 minuteLast updated 6 days ago

Definition

Add(Transform)

Add Transform to the end of the TransformAccessArray.
public void Add(Transform transform)

Parameters

transform

Transform component to add.

Add(int)

Add Transform to the end of the TransformAccessArray.
Warning
Removed. TransformAccessArray.Add(int) is obsolete. Use TransformAccessArray.Add(EntityId) instead.
public void Add(int instanceId)

Parameters

instanceId

Add(TransformHandle)

Add transform from TransformHandle to the end of the TransformAccessArray.
public void Add(TransformHandle transformHandle)

Parameters

transformHandle

TransformHandle reffering to transform to add.

Add(EntityId)

Add Transform by instance ID to the end of the TransformAccessArray.
public void Add(EntityId entityId)

Parameters

entityId

EntityId of Transform component to add.