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Unity Engine


Dispose()

Release all resources kept alive by On Demand Resources (ODR) request.
Read time 1 minuteLast updated 8 days ago

Definition

public void Dispose()

Remarks

OnDemandResourcesRequest will keep the on demand resource alive until either OnDemandResourcesRequest.Dispose is called or the request object is collected by the garbage collector, which is the equivalent of calling NSBundleResourceRequest.endAccessingResources class.