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Unity Engine


Create(PlayableGraph, Material, int)

Creates a MaterialEffectPlayable in the PlayableGraph.
Read time 1 minuteLast updated 6 days ago

Definition

public static MaterialEffectPlayable Create(PlayableGraph graph, Material material, int pass = -1)

Parameters

The PlayableGraph object that will own the MaterialEffectPlayable.

material

Material used to modify linked texture playable inputs.

pass

Shader pass index.(Note: -1 for all passes).

Returns

Remarks

NOTE: Each MaterialEffectPlayable input is connected to the selected Material’s texture properties (ie. texture input 0 is connected to the Material’s first texture property, texture input 1 to the second texture property, etc.)