SetSampleFramesAvailableNativeHandler(SampleFramesEventNativeFunction, nint)
Set the native event handler for events emitted when the number of available sample frames crosses the threshold.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
SetSampleFramesAvailableNativeHandler(SampleFramesEventNativeFunction, IntPtr)
public void SetSampleFramesAvailableNativeHandler(AudioSampleProvider.SampleFramesEventNativeFunction handler, nint userData)
Parameters
Pointer to the function to invoke when the event is emitted.
User data to be passed to the handler when invoked. The actual C type is void*.