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Unity Engine


ProcessorInstance.AvailableData.Element

A piece of temporary immutable type-erased data that was sent from ProcessorInstance.Pipe.SendData, received on likely another thread.
Read time 1 minuteLast updated 5 days ago

Definition

public ref struct ProcessorInstance.AvailableData.Element

Remarks

You can use ProcessorInstance.AvailableData.Element.TryGetData to test and extract a piece of typed data, if the current element matches it.

Methods

Method

Description

TryGetDataTest and return a piece of typed data if this ProcessorInstance.AvailableData.Element matches the type given.