ProcessorInstance.AvailableData.Element
A piece of temporary immutable type-erased data that was sent from ProcessorInstance.Pipe.SendData, received on likely another thread.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public ref struct ProcessorInstance.AvailableData.Element
Remarks
You can use ProcessorInstance.AvailableData.Element.TryGetData to test and extract a piece of typed data, if the current element matches it.
Methods
Method | Description |
|---|---|
| TryGetData | Test and return a piece of typed data if this ProcessorInstance.AvailableData.Element matches the type given. |