MustBeApproximatelyEqual
An extension method for Assert.AreApproximatelyEqual.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Assertions.Must
- Assembly: UnityEngine.CoreModule
MustBeApproximatelyEqual(float, float)
An extension method for Assert.AreApproximatelyEqual.
[Conditional("UNITY_ASSERTIONS")]public static void MustBeApproximatelyEqual(this float actual, float expected)
Parameters
Examples
using UnityEngine;using UnityEngine.Assertions;using UnityEngine.Assertions.Must;public class AssertionExampleClass : MonoBehaviour{ void Update() { //Make sure the position of the GameObject is always in the center of the Scene. //MustBeApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. transform.position.x.MustBeApproximatelyEqual(0.0f); transform.position.y.MustBeApproximatelyEqual(0.0f); transform.position.z.MustBeApproximatelyEqual(0.0f); }}
MustBeApproximatelyEqual(float, float, string)
An extension method for Assert.AreApproximatelyEqual.
[Conditional("UNITY_ASSERTIONS")]public static void MustBeApproximatelyEqual(this float actual, float expected, string message)
Parameters
Examples
using UnityEngine;using UnityEngine.Assertions;using UnityEngine.Assertions.Must;public class AssertionExampleClass : MonoBehaviour{ void Update() { //Make sure the position of the GameObject is always in the center of the Scene. //MustBeApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. transform.position.x.MustBeApproximatelyEqual(0.0f); transform.position.y.MustBeApproximatelyEqual(0.0f); transform.position.z.MustBeApproximatelyEqual(0.0f); }}
MustBeApproximatelyEqual(float, float, float)
An extension method for Assert.AreApproximatelyEqual.
[Conditional("UNITY_ASSERTIONS")]public static void MustBeApproximatelyEqual(this float actual, float expected, float tolerance)
Parameters
Examples
using UnityEngine;using UnityEngine.Assertions;using UnityEngine.Assertions.Must;public class AssertionExampleClass : MonoBehaviour{ void Update() { //Make sure the position of the GameObject is always in the center of the Scene. //MustBeApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. transform.position.x.MustBeApproximatelyEqual(0.0f); transform.position.y.MustBeApproximatelyEqual(0.0f); transform.position.z.MustBeApproximatelyEqual(0.0f); }}
MustBeApproximatelyEqual(float, float, float, string)
An extension method for Assert.AreApproximatelyEqual.
[Conditional("UNITY_ASSERTIONS")]public static void MustBeApproximatelyEqual(this float actual, float expected, float tolerance, string message)
Parameters
Examples
using UnityEngine;using UnityEngine.Assertions;using UnityEngine.Assertions.Must;public class AssertionExampleClass : MonoBehaviour{ void Update() { //Make sure the position of the GameObject is always in the center of the Scene. //MustBeApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. transform.position.x.MustBeApproximatelyEqual(0.0f); transform.position.y.MustBeApproximatelyEqual(0.0f); transform.position.z.MustBeApproximatelyEqual(0.0f); }}