agentClimb
The maximum vertical step size an agent can take.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public float agentClimb { get; set; }
Remarks
Must be less than agent height. This parameter is used to detect sharp discontinuities in the level (i.e. stairs, steps), and allow the agent to pass them.