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Unity Engine


SetPath(NavMeshPath)

Assign a new path to this agent.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public bool SetPath(NavMeshPath path)

Parameters

New path to follow.

Returns

Type

Description

boolTrue if the path is succesfully assigned.

Remarks

If the path is succesfully assigned the agent will resume movement toward the new target. If the path cannot be assigned the path will be cleared (see NavMeshAgent.ResetPath).