ChangeFlags
A bitset of features which indicate if their value changed in the last frame or at startup. Unsupported features will never change. Fields not changing always have valid data as long as its capability is supported.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance.Provider
- Assembly: UnityEngine.AdaptivePerformanceModule
public Feature ChangeFlags { readonly get; set; }