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Unity Engine


SetPerformanceLevel(ref int, ref int)

Request a performance level change. If Constants.UnknownPerformanceLevel is passed, the subsystem picks the level to be used.
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Definition

SetPerformanceLevel(int, int)

bool SetPerformanceLevel(ref int cpu, ref int gpu)

Parameters

Returns

Type

Description

boolReturns true on success. When this fails, it means that the system took control of the active performance levels.