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Unity Engine


Unity Engine


SkipDynamicBatching

Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
Read time 1 minuteLast updated a month ago

Definition

Warning
Deprecated. SkipDynamicBatching is deprecated and will be removed in a future release. #from(6000.5)
public static bool SkipDynamicBatching { get; set; }