GetLoadedSubsystem<T>()
Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public abstract T GetLoadedSubsystem<T>() where T : class, ISubsystem
Returns
Type | Description |
|---|---|
| T | The loaded subsystem, or null if no subsystem found. |