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Unity Engine


GetLoadedSubsystem<T>()

Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
Read time 1 minuteLast updated 6 days ago

Definition

public abstract T GetLoadedSubsystem<T>() where T : class, ISubsystem

Returns

Type

Description

TThe loaded subsystem, or null if no subsystem found.