Slider
The accessibility node behaves like a slider that allows continuous adjustment through a range of values.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Accessibility
- Assembly: UnityEngine.AccessibilityModule
Slider = 8
Remarks
Platform-specific behavior
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Android: If this role is set on a node, the screen reader announces the node as a "slider". After a short pause, it provides instructions on how to adjust its value.
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iOS: If this role is set on a node, the screen reader announces the node as "adjustable". After a short pause, it provides instructions on how to adjust its value.
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macOS: If this role is set on a node, the screen reader announces the node as a "slider". After a short pause, it provides instructions on how to interact with it.
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Windows: If this role is set on a node, the screen reader announces the node as a "slider".
Subscribe to the _incremented and _decremented events to perform an appropriate action when the user increases or decreases the node's value, such as changing the value of the slider represented by the node. On Windows, these events are only triggered for nodes whose _value contains a number.
On Android and Windows, subscribe to the _focusChanged event to select the slider represented by the node when the user navigates to it, so that it can receive keyboard input.