Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Asset.States

Describes the various version control states an asset can have.
Read time 1 minuteLast updated 8 days ago

Definition

[Flags]public enum Asset.States

Fields

Value

Description

AddedLocalThe asset was locally added to version control.
AddedRemoteRemotely this asset was added to version control.
CheckedOutLocalThe asset has been checked out on the local machine.
CheckedOutRemoteThe asset has been checked out on a remote machine.
ConflictedThere is a conflict with the asset that needs to be resolved.
DeletedLocalThe asset has been deleted locally.
DeletedRemoteThe asset has been deleted on a remote machine.
ExclusiveOnly a single user can checkout this asset
LocalThe asset is not under version control.
LockedLocalThe asset is locked by the local machine.
LockedRemoteThe asset is locked by a remote machine.
MetaFileThis instance of the class actaully refers to a .meta file.
MissingThe asset exists in version control but is missing on the local machine.
MovedLocalThe asset has been moved locally.
MovedRemoteThe asset has been moved on a remote machine.
NoneThe version control state is unknown.
OutOfSyncA newer version of the asset is available on the version control server.
ReadOnlyThe asset is read only.
SyncedThe asset is up to date.
UnversionedThis asset is either ignored or doesn't exist in version control.
UpdatingThe state of the asset is currently being queried from the version control server.