GetPooled(SerializedObject)
Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.UIElements
- Assembly: UnityEditor.CoreModule
public static SerializedObjectChangeEvent GetPooled(SerializedObject value)
Parameters
The SerializedObject that changed.
Returns
Type | Description |
|---|---|
| SerializedObjectChangeEvent | An initialized event. |