SpriteAtlasTextureSettings
Texture settings for the packed texture generated by SpriteAtlas.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Struct
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public struct SpriteAtlasTextureSettings
Properties
Property | Description |
|---|---|
| anisoLevel | Packed texture's Anisotropic filtering level. |
| filterMode | Filter mode of the packed texture. |
| generateMipMaps | Set whether mipmaps should be generated for the packed texture. |
| maxTextureSize | The maximum texture size that the Sprite Atlas can pack to. |
| readable | Readable state of the packed texture. |
| sRGB | Checks if the packed texture uses sRGB read/write conversions (Read Only). |