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Unity Engine


Add(SpriteAtlas, Object[])

Add an array of Assets to the packable objects list.
Read time 1 minuteLast updated 10 days ago

Definition

public static void Add(this SpriteAtlas spriteAtlas, Object[] objects)

Parameters

spriteAtlas


objects

Array of Object to be packed into the atlas.

Remarks

At this moment, only Sprite, Texture2D and the Folder are allowed to be packable objects.
  • "Sprite" will be packed directly.
  • Each "sprite" in the "Texture2D" will be packed.
  • Folder will be traversed. Each "Texture2D" child will be packed. Sub folder will be traversed.