Add(SpriteAtlas, Object[])
Add an array of Assets to the packable objects list.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public static void Add(this SpriteAtlas spriteAtlas, Object[] objects)
Parameters
Remarks
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"Sprite" will be packed directly.
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Each "sprite" in the "Texture2D" will be packed.
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Folder will be traversed. Each "Texture2D" child will be packed. Sub folder will be traversed.