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Unity Engine


PopulateToolbar(OverridableToolbar, List<string>)

Overrides the contents of built-in toolbars.
Read time 1 minuteLast updated 13 days ago

Definition

void PopulateToolbar(OverridableToolbar toolbarType, List<string> elements)

Parameters

The built-in toolbar to override.

elements

List of the built-in toolbar's default element IDs.

Remarks

This method is called before populating contents of built-in toolbars that support overriding. Use toolbarType to check which toolbar this method is called for. Change the elements list to remove or reorder the built-in elements, or add the EditorToolbarElementAttribute IDs of custom elements.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.EditorTools;using UnityEditor.Toolbars;[EditorTool("Custom Tool")]public class CustomTool : EditorTool { }[CustomEditor(typeof(CustomTool))]public class CustomToolSettings : Editor, IOverrideToolbar{ public void PopulateToolbar(OverridableToolbar toolbarType, List<string> elements) { switch (toolbarType) { case OverridableToolbar.ToolSettings: // Add a custom button at the end of the Scene view's 'Tool Settings' toolbar elements.Add(CustomToolSettingsButton.k_ID); break; case OverridableToolbar.ViewOptions: // Remove '2D' and 'Audio' buttons from the Scene view's 'View Options' toolbar elements.Remove("SceneView/2D"); elements.Remove("SceneView/Audio"); break; } }}[EditorToolbarElement(k_ID)]public class CustomToolSettingsButton : EditorToolbarButton{ public const string k_ID = "Custom Tool/Settings Button"; CustomToolSettingsButton() { text = "SB"; }}