SpeedTree9Importer
Represents the SpeedTree 9 asset importer, providing methods for processing and post-processing SpeedTree assets during import.
Read time 4 minutesLast updated 11 days ago
Definition
- Type: Class
- Namespace: UnityEditor.SpeedTree.Importer
- Assembly: UnityEditor.CoreModule
- Inherits from: ScriptedImporter
[ScriptedImporter(3, "st9", AllowCaching = true)]public class SpeedTree9Importer : ScriptedImporter
Constructors
Constructor | Description |
|---|---|
| SpeedTree9Importer() | Initializes a new instance of the SpeedTree9Importer with default values. |
Methods
Method | Description |
|---|---|
| OnImportAsset | This method must be overriden by the derived class and is called by the Asset pipeline to import files. |
| SupportsRemappedAssetType | Override this method if your ScriptedImporter supports remapping specific asset types. |
Delegates
Delegate | Description |
|---|---|
| SpeedTree9Importer.OnAssetPostProcess | Called after a SpeedTree asset has been processed during import. Handles post-processing tasks specific to SpeedTree assets. |
| SpeedTree9Importer.OnCustomEditorSettings | The method to handle custom editor settings related to rendering pipelines. This method is designed for exposing custom properties per pipeline, such as the Diffuse Profile for High Definition Render Pipeline (HDRP). |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |