IShortcutContext
Use IShortcutContext to create your own shortcut context by defining the conditions for when a shortcut becomes active or inactive. These conditions can be based on various factors or any other relevant contextual information.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Interface
- Namespace: UnityEditor.ShortcutManagement
- Assembly: UnityEditor.CoreModule
public interface IShortcutContext
Remarks
To register the IShortcutContext, use ShortcutManager.RegisterContext.
Examples
using UnityEditor;using UnityEditor.ShortcutManagement;using UnityEngine;public class ShortcutContextSample : EditorWindow{ public class CustomShortcutContext : IShortcutContext { public bool active { get { if (!(focusedWindow is ShortcutContextSample view)) return false; return view.toggleValue; } } } [Shortcut("Custom Shortcut Context/Sample Shortcut", typeof(CustomShortcutContext), KeyCode.Mouse1)] static void SampleShortcut(ShortcutArguments args) { Debug.Log("The sample shortcut was called."); } bool m_ToggleValue = false; public bool toggleValue => m_ToggleValue; CustomShortcutContext m_ShortcutContext = new CustomShortcutContext(); [MenuItem("Window/Custom Editor Window")] public static void ShowWindow() { ShortcutContextSample wnd = GetWindow<ShortcutContextSample>(); wnd.titleContent = new GUIContent("Custom Editor Window"); } void OnGUI() { var content = new GUIContent("Toggle", "Toggle to activate the shortcut context."); m_ToggleValue = EditorGUILayout.Toggle(content, m_ToggleValue); } private void OnEnable() { ShortcutManager.RegisterContext(m_ShortcutContext); } private void OnDisable() { ShortcutManager.UnregisterContext(m_ShortcutContext); }}
Properties
Property | Description |
|---|---|
| active | Represents whether the custom shortcut context that implements IShortcutContext is active or not. |