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Unity Engine


selectorClosedHandler

Function to call when the advanced Object Selector is closed. Only available during AdvancedObjectSelectorEventType.OpenAndSearch.
Read time 1 minuteLast updated 11 days ago

Definition

public Action<Object, bool> selectorClosedHandler { get; }

Remarks

This function takes two parameters: the object that was selected, or null if nothing was selected, and a boolean indicating if the selection was canceled or not.