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Unity Engine


OpenPreviewScene(string)

Opens a Scene Asset in a preview Scene.
Read time 1 minuteLast updated 13 days ago

Definition

public static Scene OpenPreviewScene(string scenePath)

Parameters

scenePath

Scene file to open.

Returns

Type

Description

SceneThe created preview Scene.

Remarks

You can use this function for tooling that needs to access GameObjects but where the scene should not be displayed in the Hierarchy. Make sure to call EditorSceneManager.ClosePreviewScene to prevent leaking scenes.

Examples

using UnityEditor;using UnityEditor.SceneManagement;using UnityEngine;public static class TestOpenAsPreviewScene{ [MenuItem("Assets/Scene Root Names")] static void OpenContextClickedSceneInAPreviewScene() { SceneAsset sceneAsset = Selection.activeObject as SceneAsset; if (sceneAsset == null) { Debug.Log("Context click on a Scene Asset file"); return; } var assetPath = AssetDatabase.GetAssetPath(sceneAsset); var scene = EditorSceneManager.OpenPreviewScene(assetPath); try { var rootGameObjects = scene.GetRootGameObjects(); Debug.Log($"Root GameObject Names (count: {rootGameObjects.Length})"); foreach (var gameObject in rootGameObjects) Debug.Log(gameObject.name); } finally { EditorSceneManager.ClosePreviewScene(scene); } }}