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Unity Engine


PlatformShaderSettings

Used to set up shader settings, per-platform and per-shader-hardware-tier.
Read time 1 minuteLast updated 5 days ago

Definition

Warning
Deprecated. Use TierSettings instead
Upgrade to TierSettings
public struct PlatformShaderSettings

Remarks

This struct is deprecated. Please use TierSettings.

Fields

Value

Description

cascadedShadowMapsAllows you to specify whether cascaded shadow maps should be used.
reflectionProbeBlendingAllows you to specify whether Reflection Probes Blending should be enabled.
reflectionProbeBoxProjectionAllows you to specify whether Reflection Probes Box Projection should be used.
standardShaderQualityAllows you to select Standard Shader Quality.