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Unity Engine


GetSelectedLightProbes()

Retrieves the currently selected probes, as indexes.
Read time 1 minuteLast updated 12 days ago

Definition

public static ReadOnlyCollection<int> GetSelectedLightProbes()

Returns

Type

Description

ReadOnlyCollection<int>The indexes to the probes currently being selected.

Remarks

To modify the positions of the probes, use the indexes with the Probe Positions field on the LightProbeGroup component. This method returns an empty list if no Probes are being edited.
Additional Resources: _probePositions.

Examples

using UnityEditor;using UnityEditor.Rendering;using UnityEngine;public static class LogSelectedLightProbes{ [MenuItem("Example/Log Selected Light Probes")] private static void LogProbes() { foreach (var probe in LightProbeGroupEditorUtility.GetSelectedLightProbes()) Debug.Log(probe); }}