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Unity Engine


Action(EntityId, string, string)

Unity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.
Read time 1 minuteLast updated 11 days ago

Definition

public abstract void Action(EntityId entityId, string pathName, string resourceFile)

Parameters

entityId

The EntityId of the edited asset.

pathName

The path to the asset.

resourceFile

The resource file string argument passed to ProjectWindowUtil.StartNameEditingIfProjectWindowExists.