Action(EntityId, string, string)
Unity calls this function when the user accepts an edited name, either by pressing the Enter key or by losing the keyboard input focus.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.ProjectWindowCallback
- Assembly: UnityEditor.CoreModule
public abstract void Action(EntityId entityId, string pathName, string resourceFile)