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Unity Engine


GetEntries(uint, uint, ref T[])

Retrieves a subset of entries in an array.
Read time 1 minuteLast updated 11 days ago

Definition

GetEntries(uint, uint, `0[])

Warning
Deprecated. This API is outdated and will be removed. Please check out the Memory Profiler Package (https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/)
public virtual void GetEntries(uint indexStart, uint numEntries, ref T[] dataOut)

Parameters

indexStart

Index to start indexing the entries.

numEntries

Number of elements to retrieve.

dataOut

An array to store the returned data in.

Remarks

GetEntries retrieves the number of entries specified by the numEntries parameter, starting at index as specified by the indexStart Parameter. The entries are written to the array specified by the dataOut parameter.
The method throws an IOException if you try to retrieve entries past the end of the of array (entryIndex plus numEntries is greater than the number of entries in the array) or the number of entries to retrieve is greater than the size of the dataOut array.