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Unity Engine


OnSelectionChanged(Preset)

Applies the Preset to each target. If Preset is null, this method reverts the value of each target.
Read time 1 minuteLast updated 12 days ago

Definition

Warning
Deprecated. The DefaultPresetSelectorReceiver is deprecated. Please use PresetSelector.ShowSelector(Object[], Preset, bool) instead.
public override void OnSelectionChanged(Preset selection)

Parameters

selection

Examples

using UnityEditor;using UnityEditor.Presets;using UnityEngine;public class DefaultPresetSelectorReceiver : PresetSelectorReceiver{ Object[] m_Targets; Preset[] m_InitialValues; public override void OnSelectionChanged(Preset selection) { if (selection != null) { foreach (var target in m_Targets) { selection.ApplyTo(target); } } else { for (int i = 0; i < m_Targets.Length; i++) { m_InitialValues[i].ApplyTo(m_Targets[i]); } } }}