OnSelectionChanged(Preset)
Applies the Preset to each target. If Preset is null, this method reverts the value of each target.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Presets
- Assembly: UnityEditor
public override void OnSelectionChanged(Preset selection)
Parameters
Examples
using UnityEditor;using UnityEditor.Presets;using UnityEngine;public class DefaultPresetSelectorReceiver : PresetSelectorReceiver{ Object[] m_Targets; Preset[] m_InitialValues; public override void OnSelectionChanged(Preset selection) { if (selection != null) { foreach (var target in m_Targets) { selection.ApplyTo(target); } } else { for (int i = 0; i < m_Targets.Length; i++) { m_InitialValues[i].ApplyTo(m_Targets[i]); } } }}