Initialize()
Initializes the EditorConnection.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Networking.PlayerConnection
- Assembly: UnityEditor.CoreModule
public void Initialize()
Remarks
Starts listening for Players. If all the Players disconnect, the socket gets cleaned up, so you need to reinitialize the socket if you expect more connections.