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Unity Engine

Unity Engine

isAutoTick

Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor.MPE
  • Assembly: UnityEditor.CoreModule
public bool isAutoTick { get; }

Remarks

This property is read only. For information about starting a ChannelClient in auto tick mode, see ChannelClient.Start.