unityPostprocessTargetPhonyBuildPhaseName
The name of the placeholder build phase, which Unity adds to indicate a place to add post-processing actions.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string unityPostprocessTargetPhonyBuildPhaseName { get; }
Remarks
Any build phases added after the placeholder build phase can safely assume that the target is built. For example, Unity adds symbols processing afterwards, which requires Application/Framework to be fully built.