PBXProject()
Creates a new instance of PBXProject class.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public PBXProject()
Examples
using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_PBXProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Perform any modifications you want to the PBXProject // Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add a new build configuration and add a new property to it string configName = "exampleConfig"; pbxProject.AddBuildConfig(configName); string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue"); // Add a new file to project and to build list string filePath = Path.Combine(Application.dataPath, "Resources/InputFile.txt"); string fileGuid = pbxProject.AddFile(filePath, "Resources/InputFile.txt"); pbxProject.AddFileToBuild(mainTargetGuid, fileGuid); // Add frameworks to the project pbxProject.AddFrameworkToProject(mainTargetGuid, "CoreBluetooth.framework", false); pbxProject.AddFrameworkToProject(mainTargetGuid, "MapKit.framework", true); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}